乱数で迷路を作っているので、実行するたびに違う迷路が出てきます。
#include <acl.c>
#ifdef AUSE_HLX
regVarOpt(0, i, x, y, xx, yy, dd, d0, d1, d2, d3); // for spd.
regVarOpt(1, xx, yy, dd, x, y, d0, d1, d2, d3); // for siz.
#endif
void aMain()
{
AWindow *w;
int i, x, y, xx, yy, d0, d1, d2, d3, d, dd;
w = aOpenWin(752, 496, "maze", 1);
aFillRect0(w, 752, 496, 0, 0, 0x00ff00);
aFillRect0(w, 16, 16, 16, 16, 0x000000);
for (i = 0; i < 1000000; i++) {
x = ((aXorShift32() & 0x7fffffff) % 23) * 2 + 1;
y = ((aXorShift32() & 0x7fffffff) % 15) * 2 + 1;
if (aGetPix(w, x * 16, y * 16) == 0x000000) {
for (;;) {
d0 = d1 = d2 = d3 = 0;
xx = x * 16;
yy = y * 16;
aFillRect0(w, 16, 16, xx, yy, 0x000000);
if (x != 45) { d0 = (aGetPix(w, xx + 16, yy) != 0) * (aGetPix(w, xx + 32, yy) != 0); }
if (x != 1) { d1 = (aGetPix(w, xx - 16, yy) != 0) * (aGetPix(w, xx - 32, yy) != 0); }
if (y != 29) { d2 = (aGetPix(w, xx, yy + 16) != 0) * (aGetPix(w, xx, yy + 32) != 0); }
if (y != 1) { d3 = (aGetPix(w, xx, yy - 16) != 0) * (aGetPix(w, xx, yy - 32) != 0); }
d = d0 + d1 + d2 + d3;
if (d == 0) break;
dd = (aXorShift32() & 0x7fffffff) % d;
if (d0) { if (dd == 0) { aFillRect0(w, 16, 16, xx + 16, yy, 0x000000); x = x + 2; } dd = dd - 1; }
if (d1) { if (dd == 0) { aFillRect0(w, 16, 16, xx - 16, yy, 0x000000); x = x - 2; } dd = dd - 1; }
if (d2) { if (dd == 0) { aFillRect0(w, 16, 16, xx, yy + 16, 0x000000); y = y + 2; } dd = dd - 1; }
if (d3) { if (dd == 0) { aFillRect0(w, 16, 16, xx, yy - 16, 0x000000); y = y - 2; } dd = dd - 1; }
}
}
}
aWait(-1);
}